Units
https://bladednextgen.dnv.com/schema/0.4.1/common/Definitions-Units.json
Vector3D
A 3x1 vector representing a location or direction.
Properties
X: number (metres)
The x component of the 3x1 vector.
Y: number (metres)
The y component of the 3x1 vector.
Z: number (metres)
The z component of the 3x1 vector.
TransformationMatrix
A 6x6 matrix to transform one set of coordinates into another.
InertiaMatrix
A 6x6 matrix of the linear and rotational inertias of an object.
MassMatrix
A 6x6 matrix representing the mass and rotational inertias of an object. These are symmetric matrices for all real-world objects.
StiffnessMatrix
A 6x6 matrix representing the linear and rotational stiffnesses of an object or joint.