Table of Contents

Units

https://bladednextgen.dnv.com/schema/0.4.1/common/Definitions-Units.json

Vector3D

A 3x1 vector representing a location or direction.

Properties

X: number (metres)

The x component of the 3x1 vector.

Y: number (metres)

The y component of the 3x1 vector.

Z: number (metres)

The z component of the 3x1 vector.

TransformationMatrix

A 6x6 matrix to transform one set of coordinates into another.

InertiaMatrix

A 6x6 matrix of the linear and rotational inertias of an object.

MassMatrix

A 6x6 matrix representing the mass and rotational inertias of an object. These are symmetric matrices for all real-world objects.

StiffnessMatrix

A 6x6 matrix representing the linear and rotational stiffnesses of an object or joint.