Table of Contents

Rotation

https://bladednextgen.dnv.com/schema/0.4.1/Components/Rotation.json

A change in orientation between two components, or the origin - [0,0,0] - and the first component in the Assembly tree. This will be modelled as completely rigid.

  • ComponentType: string = Rotation
  • AxisOfRotation: object (Vector3D)
  • AngleOfRotation: number (rad)

A type of Component

Properties

ComponentType: string

Defines the specific type of Component model in use. For a Rotation object, this must always be set to a value of Rotation.

AxisOfRotation: object(Vector3D)

The axis of rotation specified in the previous component's distal frame of reference. This will be in the global coordinate system if this is the first component in the Assembly tree.

AngleOfRotation: number (rad)

The angle to rotate around the AxisOfRotation, following the right-hand-rule.