Rotation
https://bladednextgen.dnv.com/schema/0.4.1/Components/Rotation.json
A change in orientation between two components, or the origin - [0,0,0] - and the first component in the Assembly tree. This will be modelled as completely rigid.
ComponentType
: string =Rotation
AxisOfRotation
: object (Vector3D)AngleOfRotation
: number (rad)
A type of Component
Properties
ComponentType
: string
Defines the specific type of Component model in use. For a Rotation
object, this must always be set to a value of Rotation
.
AxisOfRotation
: object(Vector3D)
The axis of rotation specified in the previous component's distal frame of reference. This will be in the global coordinate system if this is the first component in the Assembly tree.
AngleOfRotation
: number (rad)
The angle to rotate around the AxisOfRotation, following the right-hand-rule.