PointInertia
https://bladednextgen.dnv.com/schema/0.4.1/Components/Tower/AddedInertia/PointInertia.json
An inertia added to a structural component.
AddedInertiaType
: string =PointInertia
IgnoreGravityLoads
: booleanHeightUpTower
: number (m)SnapToNearestNode
: booleanMass
: number (kg)Offset
: object (Vector3D)MomentOfInertiaTensor
: array[number] (kgm²)CompleteInertiaTensor
: number
A type of AddedInertia
Properties
IgnoreGravityLoads
: boolean, optional
If true, the loads due to gravity on this inertia will be ignored.
default = False
HeightUpTower
: number (m), optional
The height measured from the bottom of the tower, assuming that the tower is mounted vertically.
default = 0
SnapToNearestNode
: boolean, optional
If true, the inertias will be added to the nearest structural node, which may be at a significantly different height to that specified.
AddedInertiaType
: string
Defines the specific type of AddedInertia model in use. For a PointInertia
object, this must always be set to a value of PointInertia
.
Mass
: number (kg), optional
The mass to be added.
default = 0.0
Offset
: object(Vector3D), optional
Centre of mass offset relative to the attachment node. This offset vector is defined using the local coordinate system of the attachment node.
default = {'X': 0, 'Y': 0, 'Z': 0}
MomentOfInertiaTensor
: number (kgm²), optional
Moment of inertia tensor acting about the centre of mass. This tensor is defined using the local coordinate system of the attachment node.
default = [0, 0, 0]
CompleteInertiaTensor
: number, optional
The symmetric inertia tensor acting about the attachment node. This tensor is defined using the local coordinate system of the attachment node.
default = 0