MeasuredSignalProperties coming soon
https://bladednextgen.dnv.com/schema/0.4.1/Turbine/BladedControl/MeasuredSignalProperties/MeasuredSignalProperties.json
Not supported yet
The noise and transducer properties for those signals representing values coming from a physical sensor.
: integerRandomNumberSeed
: booleanTurnOffNoise
: object (SignalPropertiesPower)ShaftPowerSignals
: object (SignalPropertiesAngularVelocity)RotorSpeedSignals
: object (SignalPropertiesPower)ElectricalPowerOutputSignals
: object (SignalPropertiesAngularVelocity)GeneratorSpeedSignals
: object (SignalPropertiesMoment)GeneratorTorqueSignals
: object (SignalPropertiesAngle)YawBearingAngularPositionSignals
: object (SignalPropertiesAngularVelocity)YawBearingAngularVelocitySignals
: object (SignalPropertiesAngularAcceleration)YawBearingAngularAccelerationSignals
: object (SignalPropertiesAngularVelocity)YawMotorRateSignals
: object (SignalPropertiesAngle)YawErrorSignals
: object (SignalPropertiesAngle)NacelleAngleFromNorthSignals
: object (SignalPropertiesAcceleration)TowerTopForeAftAccelerationSignals
: object (SignalPropertiesAcceleration)TowerTopSideSideAccelerationSignals
: object (SignalPropertiesMoment)ShaftTorqueSignals
: object (SignalPropertiesMoment)YawBearingMySignals
: object (SignalPropertiesMoment)YawBearingMzSignals
: object (SignalPropertiesAngle)NacelleRollAngleSignals
: object (SignalPropertiesAngle)NacelleNoddingAngleSignals
: object (SignalPropertiesAngularAcceleration)NacelleRollAccelerationSignals
: object (SignalPropertiesAngularAcceleration)NacelleNoddingAccelerationSignals
: object (SignalPropertiesAngularAcceleration)NacelleYawAccelerationSignals
: object (SignalPropertiesAngle)RotorAzimuthAngleSignals
: object (SignalPropertiesVelocity)NominalHubFlowSpeedSignals
: object (SignalPropertiesMoment)RotatingHubMySignals
: object (SignalPropertiesMoment)RotatingHubMzSignals
: object (SignalPropertiesMoment)FixedHubMySignals
: object (SignalPropertiesMoment)FixedHubMzSignals
: object (SignalPropertiesForce)FixedHubFxSignals
: object (SignalPropertiesForce)FixedHubFySignals
: object (SignalPropertiesForce)FixedHubFzSignals
: object (SignalPropertiesAngle)PitchAngleSignals
: object (SignalPropertiesAngularVelocity)PitchRateSignals
: object (SignalPropertiesMoment)PitchActuatorTorqueSignals
: object (SignalPropertiesMoment)PitchBearingFrictionSignals
: object (SignalPropertiesMoment)PitchBearingStictionSignals
: object (SignalPropertiesMoment)BladeOutOfPlaneBendingMomentSignals
: object (SignalPropertiesMoment)BladeInPlaneBendingMomentSignals
: object (SignalPropertiesMoment)PitchBearingMxSignals
: object (SignalPropertiesMoment)PitchBearingMySignals
: object (SignalPropertiesMoment)PitchBearingMzSignals
: object (SignalPropertiesForce)PitchBearingRadialForceSignals
: object (SignalPropertiesForce)PitchBearingAxialForceSignals
: object (SignalPropertiesForce)PitchBearingFxSignals
: object (SignalPropertiesForce)PitchBearingFySignals
: object (SignalPropertiesVelocity)BladeStationWindSpeedSignals
: object (SignalPropertiesAngle)BladeStationAngleOfAttackSignals
: object (SignalPropertiesAngle)AileronAngleSignals
: object (SignalPropertiesAngularVelocity)AileronRateSignals
: object (SignalPropertiesLength)BladeStationPositionXSignals
: object (SignalPropertiesLength)BladeStationPositionYSignals
: object (SignalPropertiesLength)BladeStationPositionZSignals
: object (SignalPropertiesAngle)BladeStationPositionXRotationSignals
: object (SignalPropertiesAngle)BladeStationPositionYRotationSignals
: object (SignalPropertiesAngle)BladeStationPositionZRotationSignals
: object (SignalPropertiesVelocity)LidarBeamFocalPointVelocitySignals
Properties
RandomNumberSeed
: integer, optionalcoming soon
A seed for the random number generator to ensure that subsequent runs have identical noise signatures.
default = 0
TurnOffNoise
: boolean, optionalcoming soon
This allows the noise to be turned off globally. Note: this turns off noise, but keeps discretisation, sampling time, faults and transducer behaviour.
default = False
ShaftPowerSignals
: object(SignalPropertiesPower), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
RotorSpeedSignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
ElectricalPowerOutputSignals
: object(SignalPropertiesPower), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
GeneratorSpeedSignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
GeneratorTorqueSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawBearingAngularPositionSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawBearingAngularVelocitySignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawBearingAngularAccelerationSignals
: object(SignalPropertiesAngularAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawMotorRateSignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawErrorSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleAngleFromNorthSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
TowerTopForeAftAccelerationSignals
: object(SignalPropertiesAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
TowerTopSideSideAccelerationSignals
: object(SignalPropertiesAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
ShaftTorqueSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawBearingMySignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
YawBearingMzSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleRollAngleSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleNoddingAngleSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleRollAccelerationSignals
: object(SignalPropertiesAngularAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleNoddingAccelerationSignals
: object(SignalPropertiesAngularAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NacelleYawAccelerationSignals
: object(SignalPropertiesAngularAcceleration), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
RotorAzimuthAngleSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
NominalHubFlowSpeedSignals
: object(SignalPropertiesVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
RotatingHubMySignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
RotatingHubMzSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
FixedHubMySignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
FixedHubMzSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
FixedHubFxSignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
FixedHubFySignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
FixedHubFzSignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchAngleSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchRateSignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchActuatorTorqueSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingFrictionSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingStictionSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeOutOfPlaneBendingMomentSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeInPlaneBendingMomentSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingMxSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingMySignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingMzSignals
: object(SignalPropertiesMoment), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingRadialForceSignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingAxialForceSignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingFxSignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
PitchBearingFySignals
: object(SignalPropertiesForce), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationWindSpeedSignals
: object(SignalPropertiesVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationAngleOfAttackSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
AileronAngleSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
AileronRateSignals
: object(SignalPropertiesAngularVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionXSignals
: object(SignalPropertiesLength), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionYSignals
: object(SignalPropertiesLength), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionZSignals
: object(SignalPropertiesLength), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionXRotationSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionYRotationSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
BladeStationPositionZRotationSignals
: object(SignalPropertiesAngle), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.
LidarBeamFocalPointVelocitySignals
: object(SignalPropertiesVelocity), optionalcoming soon
The real-world properties and faults of the signal that the controller receives. This can be used to add noise, lags, and faults to the signal as the controller would see them.